
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||
|
Axiom is a unique 3D boardgame invented by Michael Seal in 1988. The 'board' or playing surface is made up of twelve specially designed Cubes. Beginning together in a block form, these Cubes are moved and eliminated during play, creating a gradually changing 3D environment. This simple idea offers you a new abstract landscape full of unusual and exciting strategies. The other playing pieces known as Sceptres, simply travel over this new playing surface, stopping on the top, or on the side of a Cube as desired. Your objective seems simple - to occupy the same Cube as your opponent - to do this you must move into another dimension. The fun and indeed the depth of Axiom is soon realised as you enter and travel through this third dimension. As you can only move your own colour pieces (Cubes or Sceptres) and there are so few, the game is knife edge. The Cube is the key and you must think in a different way, as you begin to control the unusual strategies that ultimately shape the game.The rules of the game are few, logical, and generally integral to Axioms' physical form - ie. A Sceptre cannot move past a physical obstruction (the dome of a cube or another Sceptre) - So learning to play only takes a few minutes, and there is much to enjoy in this dynamic new world. Average game time 30 minutes - advanced players 60 minutes. Axiom 3000 available soon - Axiom 2000 available now . Pat Hammond is creating an internet playable version of Axiom, please feel free to try it out. This is an alpha version of the game - any feedback will be appreciated Axiom 3000 internet play test game - version alpha 0.05 Internet Axiom game programmed by Pat Hammond © copyright 2002 Original Axiom game invented and designed by Michael Seal © copyright 1988 - 2002 all rights reserved. . . More updates here soon |
|||||||||||
|
Copyright © 2002 Michael Seal - Lumicube UK all rights reserved |
|||||||||||





